Corporate

THE POND 2007

Launched in March 2007 for Telstra, within months the most popular brand in Second Life. The 11 island launch was notable for its rich organic design, functional builds and naturalistic places to socialise, shop, view media and explore.

Deakin
The Billabong Bar and Uluru sims the most traffic’d branded area. We also facilitated BigPond only registration using 6 dedicated orientation islands and in July 07 set up the first 3 residential islands.
Initial interest was sparked by the diversity on the main central islands with race tracks, boating, art installations, underwater zones and various Australian Icons. It reached the 40-50k per week traffic figure (where it has remained) when TPF were the only developers up to August 2007.

Designer/builder: Gary Hayes (except Bridge and Opera House)

MELBOURNE LANEWAYS 2007

Commissioned by Multimedia Victoria and Acumentum this exciting 3D online space is based on the ‘essence’ of the famous laneways in the centre of Melbourne.

This project captures the quintessential characteristics of Melbourne, the hidden cafes, the distinctive graffiti and iconic Federation Square while offering a new interactive and virtual experience.

Designer/builders: Gary Hayes, Ben Zemcevicius.

ECO HEADQUARTERS

The ultimate in eco friendly offices - something similar to this could be your new virtual meeting place. Contact us if you want to find out how…

Two levels of eco-friendliness, energy efficient and glowing with its preserved energy from the sun and wind. This is a fabulous place to explore ideas with your work colleagues.

Designer/builder: Ben Zemcevicius

VR MEETING ROOMS 2007

TPF built a 3D virtual walk-through of this technologically-packed suite of meeting rooms, allowing visitors to explore the space in 3D on a website. This was radical in that it recoded Quicktime VR into Flash to allow maximum accessibility for all browsers.

Designer/builder: Ben Zemcevicius

‘DNA HELIX’ CORPORATE HEADQUARTERS

The ultimate office in the sky. This office space just keeps on going. Each floor represents a part of your business and can be tailor-made and branded to support your department goals. We have also developed presentation screens, information hubs and knowledge test kiosks to stimulate engagement and interactivity with your colleagues.

Designer/builder: Ben Zemcevicius

‘PERCOLATOR’ CORPORATE HEADQUARTERS

Have you ever wanted a board room with a view? Well, now you can with this stunning glass-encased office space in the sky. It contains six open chat-safe social and board room areas all interconnected and with fabulous openess.

Designer/builder: Gary Hayes

Deakin MARYSVILLE LODGE 2008

A recreation of a Victorian hotel complex as part of a mixed-reality event. Faithful recreation of the external facades and inner rooms mapped to the existing architectural plans.

Designer/builder: Gary Hayes

COG ISLAND HEADQUARTERS

And of course we needed to create our own HQ. The landing pads allow us to teleport whereever we need to on the island and the meeting spaces have been designed to encourage open, honest and relaxed discussion.

Designer/builder: Gary Hayes